Interactive commerce
Ship an orbitable product view, then tune color and material directly in code.
↗Build a structured 3D object, switch its visual language, stage it for any scene, and add stickers that turn every part into a story.
Orbit, tag and inspect before you export
Address every component instead of one mystery mesh
Take readable Three.js code into any project
The result is not a flat render. Orbit the object, attach meaning to any surface, and open its named hierarchy with a single exploded-view control.
The output is readable Three.js—not a sealed viewer. Use the same named object across product, game, portfolio and technical scenes.
Ship an orbitable product view, then tune color and material directly in code.
↗Use named pivots, sockets and groups inside a web scene or game system.
↗Turn a project into something visitors can inspect instead of another flat render.
↗Reveal construction and hierarchy with an exploded view built from real parts.
↗The hierarchy stays the same. Change the render language to fit a product scene, technical story or game world.
Source materials, soft shadows and production-ready studio lighting.
Use this styleExpose the construction and silhouette as a precise technical object.
Use this styleRemove material noise and review proportion, balance and silhouette.
Use this styleCombine translucent mass with crisp edges for assembly and spatial stories.
Use this styleRebuild the same named parts as a compact block-based visual language.
Use this styleA scene is more than a background. It combines a visual recipe, object state, story moments, stickers and an output format.
A polished orbitable product reveal with feature callouts and a clean studio finish.
Separate named components and expose how the object is assembled without rebuilding it.
Present a lightweight runtime prop with construction lines, named sockets and inspect-ready motion.
Turn the object into a bold looping visual for launch posts, teasers and campaign cutdowns.
Walk visitors from reference to form, decisions and final source through a directed object story.
From one reference to named geometry, directed scenes and source code—with a visible result at every stage.
Upload one clear view. The browser prepares it without burying the source in a black box.
Vision decomposes the object into a named hierarchy of editable primitives.
Apply a scene and visual recipe, then direct the story with stickers, moments and exploded states.
Ship an interactive story, a campaign asset or readable TypeScript for any standard Three.js scene.
Every plan includes browser preview and source export. Upgrade for volume, commercial use and collaboration.
The things worth knowing before you send your first reference through the workflow.
No. Upload a clear reference and the reconstruction workflow handles decomposition, geometry and initial materials. You can inspect and adjust the result in the browser.
A validated sculpt specification plus readable TypeScript that creates standard Three.js objects. There is no proprietary runtime attached to the export.
No. PhotoTo3D builds a named hierarchy of procedural Three.js primitives. That makes individual parts easier to recolor, animate, separate and address in code.
No. The generated source is yours to keep and continues working without a PhotoTo3D subscription.
One reference processed into a sculpt spec and exportable factory counts as one build. Local spec-to-code conversion is free and unlimited.
Upload a reference. Leave with named geometry and source code.